
Shadow Of A Dead Man
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You died, but before you could rest, your soul got stuck in an uncovered mirror of your house. You succeed to get out, but you are just a shapeless shadow without a body. You are now a kind of slimy creature that crawls in the shadows. You need to get back to your corpse before it gets buried, it might still be time.
The concept is a solo puzzle game with an isometric view. Your shadow body is weak to light. Find ways to avoid it. Withdraw towards your refuge, the shadows. Crawl on the ground and walls with your slimy and shadowy body. Spot the shadows that you can hide in or create new ones by moving the different lights and objects. Use the shadows of the surrounding objects. Everything could make a good shadow to help you go forward.
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Obstruct the lights to spread the darkness and make the world yours. Or maybe use your weakness at your advantage. After all, it is thanks to lights that the shadows were created.
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What I did :
- Game Concept
- Lead Game Design
- Level Design
- Mechanics/Art implementation